Roblox Studio Localization Service. LocalizationService is the service responsible for handling automated translation It is used as a storage for LocalizationTable objects used by automatic text replacement LocalizationService will only use its child LocalizationTables for automatic text replacement unless GuiBase2d/RootLocalizationTable is specified on a GUI object or its ancestors.
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Localization Tools Unreal Engine Documentation
The localization tools are a plugin included in Roblox Studio and used to localize and translate games response to an incoming wave from of foreign players they were first added on March 8 2018 Announcement Documentation on the Roblox Developer Hub.
This service can be used to insert LocalizationTables These tables can either be manually uploaded through Studio but the intended use is to use the localization portal in the website TestService This service is used by Roblox Engineers to perform analytical testing on the game It can be used by developers but the functionality is very limited.
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The Localization Dashboard in Unreal Engine 4 (UE4) is a tool that takes care of managing your localization targets While it’s still classed as experimental it is stable and is used internally for all of our projects It is the recommended way to manage Localization Targets and can be accessed through the Window menu in the editor.
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Roblox Introduction to Localization
Developers Are Now Roblox Localization Tools for Blog
Service usages Roblox Development Assistance Resources
Yields This is a yielding function When called it will pause the Lua thread that called the function until a result is ready to be returned without interrupting other scripts.